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Global Holographic AR in Education Market Research Report – Segmented By Type (Hardware, Software, and Services); by End User (K-12 Learning, Higher Education, Coaching Institutions); and Region - Size, Share, Growth Analysis | Forecast (2024 – 2030)

Holographic AR in Education Market Size (2024 – 2030)

The Global Holographic AR in Education Market was estimated to be worth USD 150 Million in 2023 and is projected to reach a value of USD 1415.26 Million by 2030, growing at a CAGR of 37.8% during the forecast period 2024-2030.

HOLOGRAPHIC AR IN EDUCATION MARKET

Holographic augmented reality (AR) is the newest kind of AR that allows you to superimpose virtual objects on the actual world. Because it gives you the impression that you are truly a part of the virtual world, it is more immersive than standard AR. For students who could get bored easily, in particular, this technology is a great learning tool. Technologies like computer vision, augmented reality, and virtual reality are becoming more prevalent in classrooms. These technologies can be further enhanced for learning with holographic AR. It is good news for both teachers and students that teachers will have better teaching resources at their disposal.

Key Market Insights:

Because more people want holographic displays for medical equipment like endoscopy and X-rays, the market for holographic displays is expanding. Additionally, companies utilize them for promotions and events, which accelerates market growth. However, the cost of producing holographic displays is very high. Small businesses might not be able to afford it, which means that customers in some countries might find the finished product to be too expensive. This could potentially hinder the future growth of the holographic display market. Additionally, these create new opportunities in fields like automotive and architectural design. They allow designers to view and edit 3D models instantly, which speeds up and improves the efficiency of their work. Teachers can give students virtual tours using holographic augmented reality (AR) without having to leave the classroom. The holographic AR display market is dominated by North America, particularly in the educational sector. The market in Asia-Pacific is expanding quickly because there are a lot of students and teachers in the region.

Global Holographic AR in Education Market Drivers:

Students' interest is piqued by interactive content, which fuels the growth of holographic AR in the education market:

For students, holographic augmented reality can add excitement and fun to the learning process. By adding virtual objects like the moon or mountains to the classroom or by bringing textbook images to life, teachers can use them to make their lessons more interactive. This facilitates students' comprehension of the subject matter. Additionally, it piques the interest of students who might not typically pay attention in class. Teachers can give students virtual tours using holographic augmented reality (AR) without having to leave the classroom, which enhances teaching effectiveness and makes learning more fun.

Holographic AR in the education market is becoming more and more in demand due to virtual teacher interaction.

Teachers who are not physically present in the classroom can still deliver lectures via holographic augmented reality (AR). When schools invite experts or guest speakers from a distance, this is beneficial. By using holographic AR, the instructor can deliver the lecture from home instead of having to travel. Students find the lecture more engaging thanks to this technology than they would with a standard video conference. The same lecture can be delivered simultaneously in several classrooms using holographic augmented reality.

Holographic AR in Education Market Challenges and Restraints:

Although it's an entertaining teaching tool, holographic augmented reality (AR) isn't yet commonly utilized in classrooms. The primary cause is that it hasn't received much attention from technology companies or educators. Businesses must inform educators about the advantages of this technology, and educators must be willing to try it out. More studies and public awareness of holographic AR could lead to its widespread use in classrooms. As it gains popularity, it has the potential to improve students' academic performance by adding excitement to the learning process. Holographic AR has the potential to reach even the most remote locations with further advancements and an increased user base.

Holographic AR in Education Market Opportunities:

Holographic AR displays are a cool and engaging way to view content, making them ideal for use in retail, education, and entertainment sectors. They may also improve employees' performance at work. These displays, for example, can show critical information in real-time in factories or hospitals, enabling workers to do their jobs more quickly and effectively. Also, by developing innovative and engaging content that consumers want to try out, they allow businesses to monetize spaces like advertisements, games, and events. Particularly in disciplines like science, engineering, and medicine, holographic augmented reality displays enhance and personalize learning. They aid in improving learning and skill development. Additionally, these exhibits create new opportunities in fields like automotive and architectural design. They allow designers to view and edit 3D models instantly, which speeds up and improves the efficiency of their work.

HOLOGRAPHIC AR IN EDUCATION MARKET REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2023 - 2030

Base Year

2023

Forecast Period

2024 - 2030

CAGR

37.8%

Segments Covered

By Type, End User,​ and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regional Scope

North America, Europe, APAC, Latin America, Middle East & Africa

Key Companies Profiled

EON Reality, Inc, Holoxica Limited, Zebra Imaging, QuiverVision Limited, DAQRI., Magic Leap, Inc, Meta Company, Educreations, Veative Labs

Global Holographic AR in Education Market Segmentation: By Type

  • Hardware

  • Software

  • Services

The physical equipment required to create and display holograms, such as projectors, cameras, lenses, and screens, is referred to as hardware. This is a critical component for holographic augmented reality systems and is highly sought after by academic institutions, research centers, and medical facilities. With the progress of technology, hardware has become more economical, portable, and efficient. Applications and programs used to design, control, and preserve holograms are referred to as software. Examples of such software include image processing and simulation programs. It's crucial for producing interactive, realistic holograms that enhance teachers' and students' learning outcomes. The software market is expanding quickly in tandem with software developers' efforts to produce more customizable and user-friendly educational software.

Global Holographic AR in Education Market Segmentation: By End User ​

  • K-12 Learning

  • Higher Education

  • Coaching Institutions

Holographic augmented reality (AR) solutions are gaining traction in K–12 education to enhance student and teacher learning. These solutions are being used by numerous schools to address issues like the COVID-19 pandemic's effects on the digital divide and remote learning. The largest market for holographic AR is K–12 education. Colleges, universities, and technical schools are examples of higher education. Because it covers a wide range of subjects that can benefit from immersive learning experiences, it's also a significant market for holographic augmented reality. This market is expanding quickly as more universities use holographic AR technology to enhance research, teaching, and student satisfaction.

Global Holographic AR in Education Market Segmentation: By Region

  • North America

  • Europe

  • Asia-Pacific

  • South America

  • Middle East and Africa

The holographic AR display market is dominated by North America, particularly in the educational sector. This is because many local organizations and schools are adopting and utilizing holographic augmented reality solutions. The area has large corporations operating there, strong infrastructure, and a strong need for cutting-edge educational resources. The market in Asia-Pacific is expanding quickly because there are a lot of students and teachers in the region. Holographic AR has the potential to improve education. Furthermore, governments are endorsing the use of holographic augmented reality in education and spending more money on educational technology.

 COVID-19 Impact on the Global Holographic AR in Education Market:

Technologies like AR, VR, and MR gained a lot of traction during the COVID-19 lockdown because they made it possible for people to use these cool platforms for socializing, shopping, and communication. Students had to learn online while schools were closed, but virtual reality technology is assisting colleges and educational institutions in making education more accessible, particularly for those who have learning disabilities or are unable to attend classes in person. COVID-19 had a wide range of effects on education, including school closures and academic fallout for students. With the advent of holographic AR technology, however, educators and researchers are better positioned to devise fresh approaches for assisting students in catching up and improving their learning.

Latest Trend/Development:

A few major companies in the holographic display market are concentrating on improving their technology. They're achieving this by forming alliances, collaborating with partners, and purchasing other businesses. Provision Holding Inc., Looking Glass Factory Inc., and MDH Hologram Ltd. are a few of the leading businesses in this industry. Virtual reality (VR) will be used in medical education at Royal Mahidol University and throughout Thailand as part of a project that Jolly Good Inc. and Juntendo University are working on. For Mahidol University to develop its own VR teaching resources for researching the treatment of infectious diseases, it will donate VR equipment and facilities to the university. Through their partnership, VictoryXR and Synthesis VR Inc. will make VictoryXR's educational content available to LBVR operators globally via the Synthesis VR content marketplace. VR educational resources are offered by VictoryXR to pupils in kindergarten through grade 12.

Key Players:

  1. EON Reality, Inc

  2. Holoxica Limited

  3. Zebra Imaging

  4. QuiverVision Limited

  5. DAQRI

  6. Magic Leap, Inc

  7. Meta Company

  8. Educreations

  9. Veative Labs

Market News:

  • Realfiction Holding AB announced in January 2023 that the first iteration of their ECHO holographic 3D display had been completed. Many people can view 3D images on this display without the need for special glasses. They extended an invitation to other businesses to view the exhibit at their Taiwanese facilities.

  • ARHT Media announced in June 2023 that it has been selected by Spanish company Newtonlab Space to be the exclusive global distributor of its multi-panel holographic display.

Chapter 1. HOLOGRAPHIC AR IN EDUCATION MARKET – Scope & Methodology
1.1    Market Segmentation
1.2    Scope, Assumptions & Limitations
1.3    Research Methodology
1.4    Primary Sources
1.5    Secondary Sources 
Chapter 2. HOLOGRAPHIC AR IN EDUCATION MARKET – Executive Summary
2.1    Market Size & Forecast – (2024 – 2030) ($M/$Bn)
2.2    Key Trends & Insights
                    2.2.1    Demand Side
                    2.2.2    Supply Side
2.3    Attractive Investment Propositions
2.4    COVID-19 Impact Analysis 
Chapter 3. HOLOGRAPHIC AR IN EDUCATION MARKET – Competition Scenario
3.1    Market Share Analysis & Company Benchmarking
3.2    Competitive Strategy & Development Scenario
3.3    Competitive Pricing Analysis
3.4    Supplier-Distributor Analysis 
Chapter 4. HOLOGRAPHIC AR IN EDUCATION MARKET - Entry Scenario
4.1    Regulatory Scenario
4.2    Case Studies – Key Start-ups
4.3    Customer Analysis
4.4    PESTLE Analysis
4.5    Porters Five Force Model
                    4.5.1    Bargaining Power of Suppliers
                    4.5.2    Bargaining Powers of Customers
                    4.5.3    Threat of New Entrants
                    4.5.4    Rivalry among Existing Players
                    4.5.5    Threat of Substitutes 
Chapter 5. HOLOGRAPHIC AR IN EDUCATION MARKET – Landscape
5.1    Value Chain Analysis – Key Stakeholders Impact Analysis
5.2    Market Drivers
5.3    Market Restraints/Challenges
5.4    Market Opportunities 
Chapter 6. HOLOGRAPHIC AR IN EDUCATION MARKET – By Type
6.1    Introduction/Key Findings   
6.2    Hardware
6.3    Software
6.4    Services
6.5    Y-O-Y Growth trend Analysis By Type
6.6    Absolute $ Opportunity Analysis By Type, 2024-2030 
Chapter 7. HOLOGRAPHIC AR IN EDUCATION MARKET– By End-Use Industry
7.1    Introduction/Key Findings   
7.2    K-12 Learning
7.3    Higher Education
7.4    Coaching Institutions
7.5    Y-O-Y Growth  trend Analysis By End-Use Industry
7.6    Absolute $ Opportunity Analysis By End-Use Industry, 2024-2030  
Chapter 8. HOLOGRAPHIC AR IN EDUCATION MARKET , By Geography – Market Size, Forecast, Trends & Insights
8.1    North America
                    8.1.1    By Country
                                        8.1.1.1    U.S.A.
                                        8.1.1.2    Canada
                                        8.1.1.3    Mexico
                    8.1.2    By Type
                    8.1.3    By End-Use Industry
                    8.1.4    Countries & Segments - Market Attractiveness Analysis
8.2    Europe
                    8.2.1    By Country
                                        8.2.1.1    U.K
                                        8.2.1.2    Germany
                                        8.2.1.3    France
                                        8.2.1.4    Italy
                                        8.2.1.5    Spain
                                        8.2.1.6    Rest of Europe
                    8.2.2    By Type
                    8.2.3    By End-Use Industry
                    8.2.4    Countries & Segments - Market Attractiveness Analysis
8.3    Asia Pacific
                    8.3.1    By Country
                                        8.3.1.1    China
                                        8.3.1.2    Japan
                                        8.3.1.3    South Korea
                                        8.3.1.4    India      
                                        8.3.1.5    Australia & New Zealand
                                        8.3.1.6    Rest of Asia-Pacific
                    8.3.2    By Type
                    8.3.3    By End-Use Industry
                    8.3.4    Countries & Segments - Market Attractiveness Analysis
8.4    South America
                    8.4.1    By Country
                                        8.4.1.1    Brazil
                                        8.4.1.2    Argentina
                                        8.4.1.3    Colombia
                                        8.4.1.4    Chile
                                        8.4.1.5    Rest of South America
                    8.4.2    By Type
                    8.4.3    By End-Use Industry
                    8.4.4    Countries & Segments - Market Attractiveness Analysis
8.5    Middle East & Africa
                    8.5.1    By Country
                                        8.5.1.1    United Arab Emirates (UAE)
                                        8.5.1.2    Saudi Arabia
                                        8.5.1.3    Qatar
                                        8.5.1.4    Israel
                                        8.5.1.5    South Africa
                                        8.5.1.6    Nigeria
                                        8.5.1.7    Kenya
                                        8.5.1.8    Egypt
                                        8.5.1.9    Rest of MEA
                    8.5.2    By Type
                    8.5.3    By End-Use Industry
                    8.5.4    Countries & Segments - Market Attractiveness Analysis 
Chapter 9. HOLOGRAPHIC AR IN EDUCATION MARKET – Company Profiles – (Overview, Product Portfolio, Financials, Strategies & Developments)
9.1    EON Reality, Inc
9.2    Holoxica Limited
9.3    Zebra Imaging
9.4    QuiverVision Limited
9.5    DAQRI
9.6    Magic Leap, Inc
9.7    Meta Company
9.8    Educreations
9.9    Veative Labs

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Frequently Asked Questions

Ans. The Global Holographic AR in Education Market was estimated to be worth USD 150 Million in 2023 and is projected to reach a value of USD 1415.26 Million by 2030, growing at a CAGR of 37.8% during the forecast period 2024-2030.

Ans. Holographic AR is the next phase of augmented reality, allowing users to superimpose digital things in real-world settings. It gives a considerably richer user experience than typical AR technology since users may experience the virtual environment more immersively.

Ans. Virtual teacher interaction and Interactive content are the drivers of the global Holographic AR in the Education market. Students' interest is piqued by interactive content, which fuels the growth of holographic AR in the education market. Holographic AR in the education market is becoming more and more in demand due to virtual teacher interaction.

Ans. Holographic AR deployment challenges in the classroom are impeding the market's expansion for AR in education.

 Services, Higher Education, and Asia-Pacific are the fastest-growing segments in the global Holographic AR in the Education market.

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