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Tabletop and Boardgame Subscription Box Market Research Report – Segmented by Player Size (Solo/Individual Gamers, Small Groups, and Large Groups); By Age Group (Children, Teenagers, and Adults); By Subscription Duration (Monthly Subscription, Quarterly Subscription, and Annual Subscription); By Game Themes (Sci-Fi, Fantasy, Strategy, Historical, and Others); and Region - Size, Share, Growth Analysis | Forecast (2024 – 2030)

Tabletop and Boardgame Subscription Box Market Size (2024-2030)

The Global Tabletop and Boardgame Subscription Box Market was valued at USD 3.69 Billion and is projected to reach a market size of USD 6.28 Billion by the end of 2030. Over the forecast period of 2024-2030, the market is projected to grow at a CAGR of 7.89%.

Tabletop and Boardgame Subscription Box Market

Tabletop and boardgame subscription box is a subscription service that offers tabletop games and accessories to subscribers regularly. Moreover, it offers board game players and tabletop gamers to discover new games every month, extend game-related collections, and tailor the game content as per their preferences. For using a tabletop and boardgame subscription box, customers need to sign up for a subscription on the game provider’s website by choosing from a variety of subscription plans such as monthly, quarterly, or annually. Further, users can choose from various game genres, player counts, and other relevant information related to games during the subscription process. After the subscription, the games and items related to that are shipped to the subscribers, which typically include one or more board games, dice sets, miniatures, rulebooks, and themed merchandise. Moreover, with a tabletop and board game subscription users can play various games at a discounted price and gain an exciting gaming experience. Furthermore, increase in demand for family and group gathering games, the demand for tabletop and boardgame subscription boxes has increased in the market.

Global Tabletop and Boardgame Subscription Box Market Drivers:

Increasing demand for family and group gathering games has boosted the demand for the tabletop and boardgame subscription box market.

Group gathering games, especially board games have increased online interaction among people. Further, it eliminates the gap posed by the digital world, where everyone is indulged in their activities. Tabletop and board games have played an essential role in building cohesion among friends, family, and colleagues. Moreover, these games offer in-person entertainment that creates an enjoyable and immersive experience for people. In addition, these games are widely played in offices, parties, and family and friends gathering, providing a diverse and engaging gaming experience for the people. Additionally, these games serve as a gateway of a hobby for gamers that enable them to discover different genres of games as per their preferences.

The increasing youth population drives the market demand for tabletop and boardgame subscription boxes.

The rising youth population has increased the trends in partying and social gatherings, which involve a lot of social interaction. This has given rise to the demand for tabletop and board games for fun and entertainment. Moreover, the increase in digitization has shifted youngsters' mindset towards offline gaming alternatives that offer them refreshed and relaxed gaming experience. In addition, these games helped to improve youngsters' bonds with their families and relatives, thus building cohesion among them. Furthermore, the influence of pop culture such as TV shows, movies, and series has influenced the minds of youth and increased their demand for tabletop and boardgame subscription boxes in the market.

Global Tabletop and Boardgame Subscription Box Market Challenges:

Competition and managing customer expectations are one of the biggest challenges to tabletop and boardgame subscription boxes in the market. The market has numerous types of tabletop and boardgame subscription providers that are constantly introducing new and innovative games for customers, which can result in market saturation and an increase in the presence of similar games in the market. Furthermore, fluctuations in consumers' game preferences can become crucial to manage for tabletop and board game providers, which can reduce their demand in the market.

Global Tabletop and Boardgame Subscription Box Market Opportunities:

The Global Tabletop and Boardgame Subscription Box Market is anticipated to deliver lucrative opportunities for businesses, which include acquisitions, partnerships, collaborations, product launches, and agreements during the forecasted period. Furthermore, the increasing trends in veganism such as the incorporation of plant-based diets are predicted to develop the market for Tabletop and Boardgame Subscription Boxes and enhance its future growth opportunities.

COVID-19 Impact on the Global Tabletop and Boardgame Subscription Box Market:

The pandemic had a significant impact on the tabletop and boardgame subscription box market. Due to lockdown and travel restrictions, people spent more time at home, resulting in increased interest in indoor games such as board games. This further contributed to the market demand for tabletop and boardgame subscription boxes. In addition, due to the closure of physical stores, e-commerce platforms witnessed an increase in demand for tabletop and board games online subscriptions during the pandemic. However, game publishers and designers faced production delays due to supply chain disruptions, resulting in declined demand for tabletop and boardgame subscription boxes in the market.

Global Tabletop and Boardgame Subscription Box Market Recent Developments:

  • In June 2023, Maestro Media announced to launch a tabletop game based on the popular franchise – The Smurfs. The game is named– The Smurfs Hidden Village and has a unique design that aims to provide an exciting gaming experience to consumers.

  • In July 2022, Netflix partnered with Asmodee to launch its three popular franchises on the tabletop. These games were based on three Netflix shows namely – Stranger Things, Squid Games, and Ozark. Furthermore, the games are priced at $24.86 and were made available exclusively at Walmart stores.

TABLETOP AND BOARDGAME SUBSCRIPTION BOX MARKET REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2023 - 2030

Base Year

2023

Forecast Period

2024 - 2030

CAGR

7.89%

Segments Covered

By Player Size, Age Group, Subscription Duration, Game Themes,  and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regional Scope

North America, Europe, APAC, Latin America, Middle East & Africa

Key Companies Profiled

The Board Game Family, Teamcovenant, Tabletop Gaming, ThisIsWhyIMBroke, Gamistaan, BoardGame Geek, Jackbox Games, Giftaboo, The Last Game Board, Asmodee

Global Tabletop and Boardgame Subscription Box Market Segmentation: By Player Size

  • Solo/Individual Gamers

  • Small Groups

  • Large Groups

Based on market segmentation by player size, large groups occupy the highest share of the market. Large group gaming is associated with social gatherings such as functions, events, and parties where numerous people can play board games together. Large gaming groups consist of mainly five people or more players and subscription boxes tailored for these groups are focused more on party games, team-based games, and social games.

The small group segment is the fastest-growing segment during the forecast period. It consists of a small group of friends and family members that may range from two or more players. Subscription boxes tailored for small groups are focused on the game design and game theme that ensures a fun and balanced gaming experience. Some of the small group games include Monopoly, strategy games like Kingdomino, and others.

Global Tabletop and Boardgame Subscription Box Market Segmentation: By Age Group

  • Children

  • Teenagers

  • Adults

Based on market segmentation by age group, children and teenagers occupies the highest share of the market. Games designed for children are usually educational in nature that focus on both learning and gaming. It comes with an easy set of rules and design, that are easy to understand and play. Moreover, these games promote cooperation and problem-solving skills in young minds and help to encourage their creativity. Furthermore, teenage games are designed for fun and involve deeper strategies and mechanics that intrigues the mind of gamers. These include games based on sci-fi, deck-building, adventure, history, and others.

The adult segment is the fastest-growing segment during the forecast period. Games designed for adults are typically curated for parties and social gatherings that provide a fun and exciting gaming experience to the people. Moreover, these games come with mature themes and content suitable for adult players.

Global Tabletop and Boardgame Subscription Box Market Segmentation: By Subscription Duration

  • Monthly Subscription

  • Quarterly Subscription

  • Annual Subscription

Based on market segmentation by subscription duration, monthly subscription occupies the highest share of the market. The monthly subscription is the most common type of subscription plan preferred by players. Due to the fresh, new, and regular supply of games, there is an increasing demand for monthly subscription board games in the market.

The quarterly subscription segment is the fastest-growing segment during the forecast period. The quarterly subscription is mostly preferred by players who have limited time to play and hence prefer every new game after three or four months.

Global Tabletop and Boardgame Subscription Box Market Segmentation: By Game Themes

  • Sci-Fi

  • Fantasy

  • Strategy

  • Historical

  • Others

Based on market segmentation by game themes, strategy games occupy the highest share of the market. Strategy games are designed for solving puzzles, overcoming challenges, conquering another team, establishing game strategy, and others that provide gamers a chance to explore their wits and discover new patterns. Further, these games are popular among young adults and teenagers that help them to build skills such as problem-solving, critical thinking, team building, and others.

The sci-fi segment is the fastest-growing segment during the forecast period. Sci-fi games are designed for exploring futuristic settings, space exploration, discovering new technology, and encountering extraterrestrial life. These games intrigue the mind of the players and help them incorporate elements of space travel and space exploration. Further, these games are usually designed for children, teenagers, and young adults that provide them with an engaging learning experience as well expand their thinking capacities.

Global Tabletop and Boardgame Subscription Box Market Segmentation: By Region

  • North America

  • Europe

  • Asia Pacific

  • Middle East and Africa

  • South America

Based on market segmentation by region, North America occupies the highest share of the market. The prevalence of gaming communities such as local game groups, gaming conventions, online game forums, and others has contributed to the demand for tabletop and board game subscription boxes in the region. Furthermore, the influence of social media in the form of unboxing videos on Youtube and other social media platforms has attracted consumers and influenced their purchasing decisions.

Asia-Pacific is the fastest-growing region during the forecast period. The increasing youth population and rise of e-commerce platforms have increased the demand for tabletop and boardgame subscription boxes in the region.

Global Tabletop and Boardgame Subscription Box Market Key Players:

  1. The Board Game Family

  2. Teamcovenant

  3. Tabletop Gaming

  4. ThisIsWhyIMBroke

  5. Gamistaan

  6. BoardGame Geek

  7. Jackbox Games

  8. Giftaboo

  9. The Last Game Board

  10. Asmodee

Chapter 1. Tabletop and Boardgame Subscription Box Market – Scope & Methodology
1.1    Market Segmentation
1.2    Assumptions
1.3    Research Methodology
1.4    Primary Sources
1.5    Secondary Sources
Chapter 2. Tabletop and Boardgame Subscription Box Market – Executive Summary
2.1    Market Size & Forecast – (2024 – 2030) ($M/$Bn)
2.2    Key Trends & Insights
2.3    COVID-19 Impact Analysis
         2.3.1    Impact during 2024 – 2030
         2.3.2    Impact on Supply – Demand
Chapter 3. Tabletop and Boardgame Subscription Box Market – Competition Scenario
3.1    Market Share Analysis
3.2    Product Benchmarking
3.3    Competitive Strategy & Development Scenario
3.4    Competitive Pricing Analysis
3.5    Supplier - Distributor Analysis
Chapter 4. Tabletop and Boardgame Subscription Box Market - Entry Scenario
4.1     Case Studies – Start-up/Thriving Companies
4.2     Regulatory Scenario - By Region
4.3    Customer Analysis
4.4     Porter's Five Force Model
         4.4.1     Bargaining Power of Suppliers
         4.4.2     Bargaining Powers of Customers
         4.4.3    Threat of New Entrants
         4.4.4    .Rivalry among Existing Players
         4.4.5    Threat of Substitutes
Chapter 5. Tabletop and Boardgame Subscription Box Market - Landscape
5.1     Value Chain Analysis – Key Stakeholders Impact Analysis
5.2    Market Drivers
5.3    Market Restraints/Challenges
5.4    Market Opportunities 
Chapter 6. Tabletop and Boardgame Subscription Box Market - By Player Size
6.1    Solo/Individual Gamers
6.2    Small Groups
6.3    Large Groups
Chapter 7. Tabletop and Boardgame Subscription Box Market - By Age Group
7.1    Children
7.2    Teenagers
7.3    Adults
Chapter 8. Tabletop and Boardgame Subscription Box Market - By Subscription Duration
8.1    Monthly Subscription
8.2    Quarterly Subscription
8.3    Annual Subscription
Chapter 9. Tabletop and Boardgame Subscription Box Market - By Game Themes
9.1    Sci-Fi
9.2    Fantasy
9.3    Strategy
9.4    Historical
9.5    Others
Chapter 10. Tabletop and Boardgame Subscription Box Market – By Region
10.1    North America
10.2    Europe
10.3    Asia-Pacific
10.4    Latin America
10.5    The Middle East
10.6    Africa
Chapter 11. Tabletop and Boardgame Subscription Box Market – Key Players
11.1    The Board Game Family
11.2    Teamcovenant
11.3    Tabletop Gaming
11.4    ThisIsWhyIMBroke
11.5    Gamistaan
11.6    BoardGame Geek
11.7    Jackbox Games
11.8    Giftaboo
11.9    The Last Game Board
11.10    Asmodee


 

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Frequently Asked Questions

The Global Tabletop and Boardgame Subscription Box Market was valued at USD 3.69 Billion and is projected to reach a market size of USD 6.28 Billion by the end of 2030. Over the forecast period of 2024-2030, the market is projected to grow at a CAGR of 7.89%.

 Increasing demand for family and group gathering games and the increasing youth population are the market drivers for Global Tabletop and Boardgame Subscription Box Market.

 Sci-Fi, Fantasy, Strategy, Historical, and Others are the segments under Global Tabletop and Boardgame Subscription Box Market by game themes.

North America dominates the market for Global Tabletop and Boardgame Subscription Box Market.

 Asia-Pacific is the fastest-growing region in the Global Tabletop and Boardgame Subscription Box Market.

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