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Mobile Games Market Research Report – Segmented By Type (Action or Adventure, Casino, Sports & Role Playing, Strategy & Brain); By Device Type (Smartphone, Tablet, Others); By Platform (Android, iOS, Others); By Monetisation Type (In-app Purchases, Paid Apps and Advertising); and Region - Size, Share, Growth Analysis | Forecast (2025 – 2030)

Mobile Games Market Size (2025 – 2030)

The Mobile Games Market was valued at USD 90 billion in 2024. Over the forecast period of 2025-2030, it is projected to reach USD 162.86 billion by 2030, growing at a CAGR of 10.39%.

MOBILE GAMES MARKET

Mobile games are designed to be played on a range of devices, such as smartwatches, smartphones, pocket PCs, PDAs, feature phones, and portable media players, offering both offline and online gaming options. Offline mobile games are typically preloaded on devices and do not require an internet connection. In contrast, some mobile games necessitate an internet connection for gameplay.

Key Market Insights:

  • The widespread appeal of mobile games can be credited to their ease of access, minimal barriers to entry, and their capacity to reach a wide range of players. Progress in mobile hardware and software technology has enabled developers to create visually striking and immersive gaming experiences.

  • Various monetization methods, such as free-to-play, ad-supported, and premium models, have played a significant role in the industry's financial growth.

  • The mobile gaming sector is constantly evolving, driven by ongoing innovations, strategic partnerships, and the rise of esports on mobile platforms, all of which are influencing the future of interactive entertainment.

Mobile Games Market Drivers:

The growing adoption of smartphones is anticipated to drive market growth.

The increasing adoption of smartphones is significantly transforming the mobile gaming industry. With improved hardware and advanced graphic capabilities, smartphones provide an enhanced gaming experience, attracting a wide range of players from dedicated enthusiasts to casual gamers. App stores, such as Google Play and the Apple App Store, have simplified the process for developers to distribute and monetize mobile games. These platforms, connected to millions of smartphones, offer developers access to a vast user base and enable revenue generation through in-app purchases and advertisements. Smartphones also foster social connectivity, allowing users to engage in multiplayer gaming with both friends and a global network of players. This social aspect enriches the overall gaming experience, driving user engagement and contributing to market growth. As smartphone technology evolves rapidly, with improvements in processing power, graphics, and the integration of virtual reality (VR), developers are able to create more immersive and sophisticated games, broadening their appeal and fueling market expansion. As global smartphone ownership continues to rise, the demand for mobile games is expected to increase, creating new opportunities for developers, publishers, and industry stakeholders. The widespread implementation of high-speed 5G networks, along with the introduction of unlimited data plans, has significantly boosted the growth and popularity of cloud gaming. As smartphone gaming becomes the preferred choice for many players, the development of 5G infrastructure, along with increased services and investments, is critical to sustaining growth in the sector.

Mobile Games Market Restraints and Challenges:

High costs present a significant challenge to market growth.

The high cost of advanced rear shock absorbers, particularly those utilizing lightweight materials and advanced technology, can be excessively expensive. This limits their affordability, especially in price-sensitive markets, hindering broader adoption. Complex maintenance requirements and durability concerns hinder market growth.

Rear shock absorbers necessitate regular maintenance to ensure optimal performance, and their intricate design can result in higher repair costs. Furthermore, inadequate maintenance can shorten the lifespan of these components, which may discourage some consumers from opting for high-end suspension systems.

Mobile Games Market Opportunities:

Advanced technology presents opportunities for market growth.

The rapid growth of the mobile gaming market is largely driven by the widespread adoption of smartphones, which has made gaming accessible to a vast global audience. Enhanced hardware capabilities in mobile devices have enabled more immersive and engaging gaming experiences. The rise of free-to-play games, supported by in-app purchases, has also played a key role in market expansion, allowing players to enjoy games at no initial cost while generating revenue through microtransactions. Additionally, the integration of social media and the growing popularity of mobile eSports have fostered increased engagement and community interaction within the mobile gaming ecosystem. Platforms such as Instagram and Facebook are also creating innovative mobile games to differentiate their products and enhance their advertising strategies. Continuous advancements in game design, along with a wide range of genres, ensure that mobile games appeal to a diverse demographic, further expanding their reach. Together, these factors are driving the robust growth of the mobile gaming market.

MOBILE GAMES MARKET REPORT COVERAGE:

REPORT METRIC

DETAILS

Market Size Available

2024 - 2030

Base Year

2024

Forecast Period

2025 - 2030

CAGR

10.39%

Segments Covered

By Type, Device Type,  Platform, Monetisation Type, and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regional Scope

North America, Europe, APAC, Latin America, Middle East & Africa

Key Companies Profiled

Tencent Holdings Limited, Activision Blizzard, Inc., NetEase, Inc., Electronic Arts Inc., Supercell Oy, Nintendo Co., Ltd., Rovio Entertainment Corporation, Sony Corporation, Ubisoft Entertainment, Bandai Namco Entertainment America Inc.

Mobile Games Market Segmentation: By Type

  • Action or Adventure

  • Casino

  • Sports and Role Playing

  • Strategy and Brain

Action games, known for their physical challenges and reliance on player reflexes, have evolved significantly over time, integrating elements such as strategic combat, open-world exploration, and real-time interactions. This market appeals to a wide range of players, from casual to hardcore gamers, fueled by an unrelenting demand for intense, adrenaline-fueled experiences and complex gameplay mechanics. As developers continue to push creative boundaries, this segment remains a major investment opportunity, offering games set in dynamic, engaging environments.

Similarly, the online strategy games market is seeing significant growth, primarily fueled by the increasing popularity of multiplayer online games and the enhanced accessibility provided by mobile platforms. This sector includes both turn-based strategy games and massively multiplayer online games, which have become particularly popular among younger audiences.

Mobile Games Market Segmentation: By Device Type

  • Smartphone

  • Tablet

  • Others

The smartphone segment is expected to hold a substantial market share throughout the forecast period. Consumers are estimated to spend more time on smartphones than on PCs or Macs. The mobile gaming industry has seen unprecedented growth in recent years, driven by factors such as the increasing production of budget-friendly smartphones and improvements in digital payment systems, which have further supported the expansion of this segment.

Mobile Games Market Segmentation: By Platform

  • Android

  • iOS

  • Others

The dominance of the Android segment in the Mobile Games Market highlights its widespread popularity and substantial market share among global users. As an open-source operating system, Android powers a wide variety of smartphones and tablets, creating a vast global user base. This extensive reach offers game developers access to a vast audience, helping to build a robust

mobile gaming ecosystem. The Google Play Store, as the primary digital distribution platform for Android apps, including games, offers developers a global channel to publish and distribute their titles. Android's leadership is further bolstered by its compatibility with numerous devices, catering to users with diverse preferences and budget needs. Moreover, the platform's flexibility supports a wide spectrum of gaming experiences, from casual to high-performance, contributing significantly to its dominance in the market.

Mobile Games Market Segmentation: By Monetisation Type

  • In-app Purchases

  • Paid Apps

  • Advertising

Hyper-casual games, known for their straightforward mechanics and easy accessibility, have experienced a significant rise in popularity. These games typically feature minimalistic designs and straightforward gameplay, attracting a wide range of players and boosting user engagement. The incorporation of augmented reality (AR) into mobile games has become a significant trend. Games such as Pokémon GO have showcased the potential of AR in crafting immersive and interactive experiences by blending the virtual and real worlds. Cloud gaming services, powered by high-speed internet connectivity, have also gained momentum. Platforms like Google Stadia and Microsoft xCloud enable users to stream and play complex games without requiring high-end hardware, broadening access to premium gaming experiences.

In-app purchases remain a primary revenue model for mobile games, with developers increasingly focusing on creating engaging and rewarding purchase options to enhance user experience while effectively monetizing their games. The rise of cross-platform gaming has also been notable, allowing players to enjoy games seamlessly across various devices. This inclusivity fosters a larger gaming community and offers greater flexibility. The introduction of subscription-based gaming services, such as Apple Arcade, marks a shift in how users access and enjoy games, providing subscribers with a curated selection of titles without needing to make individual purchases, leading to a more cost-effective and diverse gaming experience. Additionally, some mobile games are exploring blockchain technology to enable players to own in-game assets as non-fungible tokens (NFTs), offering true ownership of digital items and creating new opportunities within the gaming economy.

 

Mobile Games Market Segmentation- by region

  • North America

  • Europe

  • Asia Pacific

  • South America

  • Middle East & Africa

North America plays a key role in the global mobile gaming market, with one of the largest and most profitable markets in the world. The region's extensive smartphone user base, spanning across different age groups, has fueled the rapid growth of mobile gaming. This surge is supported by high smartphone adoption rates, a strong economic foundation, and a deeply ingrained gaming culture. The North American mobile gaming market offers a diverse range of game genres, including casual, strategy, role-playing (RPG), and multiplayer online battle arena (MOBA) games. Additionally, augmented reality (AR) and virtual reality (VR) games have gained traction, further enhancing the gaming experience. Market players are increasingly focusing on expanding their consumer base across various industry sectors, strengthening their global presence and broadening their service offerings.

The mobile gaming market in the Asia Pacific region is expected to experience robust growth at a strong compound annual growth rate (CAGR) during the forecast period. China, a hub for numerous game developers, is also home to major mobile game publishers, including Tencent

Holdings Ltd., which is likely to drive further market growth in the region. The Middle East and Africa are projected to witness a significant expansion in their mobile gaming market, with a high CAGR anticipated during the forecast period.

COVID-19 Pandemic: Impact Analysis

The COVID-19 pandemic had a positive impact on the mobile games market, as the number of consumers adopting mobile gaming services increased during the outbreak. The implementation of global lockdowns led to a surge in internet usage for entertainment purposes, further driving the popularity of mobile gaming. The market is expected to experience significant growth in the post-pandemic period, fueled by the increased use of various media platforms among consumers and a rise in the adoption of IoT-enabled devices.

Latest Trends/ Developments:

In January 2024, MobileX, a customizable wireless service aimed at helping consumers save money, made its first-ever sponsorship appearance at X Games Aspen 2024. This collaboration highlights MobileX's dedication to providing advanced, customizable wireless solutions that align with the excitement and energy of the X Games.

In May 2024, Pudgy Penguins, a brand development company known for its globally popular Pudgy Penguins characters, teamed up with Mythical Games, a next-generation gaming technology studio, to co-create a groundbreaking mobile video game with web3 capabilities. This partnership brought together the creators of the renowned Pudgy Penguins characters and the studio behind two of the blockchain's most successful games: NFL Rivals and Blankos Block Party.

Key Players:

These are top 10 players in the Mobile Games Market :-

  1. Tencent Holdings Limited

  2. Activision Blizzard, Inc.

  3. NetEase, Inc.

  4. Electronic Arts Inc.

  5. Supercell Oy

  6. Nintendo Co., Ltd.

  7. Rovio Entertainment Corporation

  8. Sony Corporation

  9. Ubisoft Entertainment

  10. Bandai Namco Entertainment America Inc.

Chapter 1. Mobile Games Market – Scope & Methodology
1.1    Market Segmentation
1.2    Scope, Assumptions & Limitations
1.3    Research Methodology
1.4    Primary Sources
1.5    Secondary Sources 
Chapter 2. Mobile Games Market – Executive Summary
2.1    Market Size & Forecast – (2025 – 2030) ($M/$Bn)
2.2    Key Trends & Insights
                         2.2.1    Demand Side
                         2.2.2    Supply Side
2.3    Attractive Investment Propositions
2.4    COVID-19 Impact Analysis 
Chapter 3. Mobile Games Market – Competition Scenario
3.1    Market Share Analysis & Company Benchmarking
3.2    Competitive Strategy & Development Scenario
3.3    Competitive Pricing Analysis
3.4    Supplier-Distributor Analysis 
Chapter 4. Mobile Games Market Entry Scenario
4.1    Regulatory Scenario
4.2    Case Studies – Key Start-ups
4.3    Customer Analysis
4.4    PESTLE Analysis
4.5    Porters Five Force Model
                         4.5.1    Bargaining Power of Suppliers
                         4.5.2    Bargaining Powers of Customers
                         4.5.3    Threat of New Entrants
                         4.5.4    Rivalry among Existing Players
                         4.5.5    Threat of Substitutes 
Chapter 5. Mobile Games Market – Landscape
5.1    Value Chain Analysis – Key Stakeholders Impact Analysis
5.2    Market Drivers
5.3    Market Restraints/Challenges
5.4    Market Opportunities 
Chapter 6. Mobile Games Market – By Type
6.1    Introduction/Key Findings   
6.2    Action or Adventure
6.3    Casino
6.4    Sports and Role Playing
6.5    Strategy and Brain
6.6    Y-O-Y Growth trend Analysis By Type
6.7    Absolute $ Opportunity Analysis By Type, 2025-2030 
Chapter 7. Mobile Games Market – By Device Type
7.1    Introduction/Key Findings   
7.2    Smartphone
7.3    Tablet
7.4    Others
7.5    Y-O-Y Growth  trend Analysis By Device Type
7.6    Absolute $ Opportunity Analysis By Device Type, 2025-2030 
Chapter 8. Mobile Games Market –  By Platform
8.1    Introduction/Key Findings   
8.2    Android
8.3    iOS
8.4    Others
8.5    Y-O-Y Growth trend Analysis By Platform
8.6    Absolute $ Opportunity Analysis By Platform, 2025-2030
Chapter 9. Mobile Games Market – By Monetisation Type
9.1    Introduction/Key Findings   
9.2    In-app Purchases
9.3    Paid Apps
9.4    Advertising
9.5    Y-O-Y Growth trend Analysis By Monetisation Type
9.6    Absolute $ Opportunity Analysis By Monetisation Type, 2025-2030 
Chapter 10. Mobile Games Market, By Geography – Market Size, Forecast, Trends & Insights

10.1    North America
                         10.1.1    By Country
                                                  10.1.1.1    U.S.A.
                                                  10.1.1.2    Canada
                                                  10.1.1.3    Mexico
                         10.1.2    By Type
                                                  10.1.2.1    By Device Type
                         10.1.3    By By Platform
                         10.1.4    Countries & Segments - Market Attractiveness Analysis
10.2    Europe
                         10.2.1    By Country
                                                  10.2.1.1    U.K
                                                  10.2.1.2    Germany
                                                  10.2.1.3    France
                                                  10.2.1.4    Italy
                                                  10.2.1.5    Spain
                                                  10.2.1.6    Rest of Europe
                         10.2.2    By Type
                         10.2.3    By Device Type
                         10.2.4    By By Platform
                         10.2.5    By By Monetisation Type
                         10.2.6    Countries & Segments - Market Attractiveness Analysis
10.3    Asia Pacific
                         10.3.1    By Country
                                                  10.3.1.1    China
                                                  10.3.1.2    Japan
                                                  10.3.1.3    South Korea
                                                  10.3.1.4    India      
                                                  10.3.1.5    Australia & New Zealand
                                                  10.3.1.6    Rest of Asia-Pacific
                         10.3.2    By Type
                         10.3.3    By Device Type
                         10.3.4    By By Platform
                         10.3.5    By By Monetisation Type
                         10.3.6    Countries & Segments - Market Attractiveness Analysis
10.4    South America
                         10.4.1    By Country
                                                  10.4.1.1    Brazil
                                                  10.4.1.2    Argentina
                                                  10.4.1.3    Colombia
                                                  10.4.1.4    Chile
                                                  10.4.1.5    Rest of South America
                         10.4.2    By Type
                         10.4.3    By Device Type
                         10.4.4    By By Platform
                         10.4.5    By By Monetisation Type
                         10.4.6    Countries & Segments - Market Attractiveness Analysis
10.5    Middle East & Africa
                         10.5.1    By Country
                                                  10.5.1.1    United Arab Emirates (UAE)
                                                  10.5.1.2    Saudi Arabia
                                                  10.5.1.3    Qatar
                                                  10.5.1.4    Israel
                                                  10.5.1.5    South Africa
                                                  10.5.1.6    Nigeria
                                                  10.5.1.7    Kenya
                                                  10.5.1.8    Egypt
                                                  10.5.1.9    Rest of MEA
                         10.5.2    By Type
                         10.5.3    By Device Type
                         10.5.4    By By Platform
                         10.5.5    By By Monetisation Type
                         10.5.6    Countries & Segments - Market Attractiveness Analysis 
Chapter 11. Mobile Games Market – Company Profiles – (Overview, Product Portfolio, Financials, Strategies & Developments)
11.1    Tencent Holdings Limited
11.2    Activision Blizzard, Inc.
11.3    NetEase, Inc.
11.4    Electronic Arts Inc.
11.5    Supercell Oy
11.6    Nintendo Co., Ltd.
11.7    Rovio Entertainment Corporation
11.8    Sony Corporation
11.9    Ubisoft Entertainment
11.10    Bandai Namco Entertainment America Inc.

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Frequently Asked Questions

The increasing adoption of smartphones is significantly transforming the mobile gaming industry

 The top players operating in the Mobile Games Market are - NetEase, Inc., Electronic Arts Inc. and Supercell Oy.

 The COVID-19 pandemic had a positive impact on the mobile games market, as the number of consumers adopting mobile gaming services increased during the outbreak.

In January 2024, MobileX, a customizable wireless service aimed at helping consumers save money, made its first-ever sponsorship appearance at X Games Aspen 2024.

The mobile gaming market in the Asia Pacific region is expected to experience robust growth at a strong compound annual growth rate (CAGR) during the forecast period.

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