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Digital Screen for Education Market – Segmentation By Technology (Electromagnetic Pen, Infrared, Capacitive, Resistive Membrane and Others); Projection (Rear Projection and Front Projection); Form Factor (Fixed and Portable); Region – Size, Share, Growth Analysis | Forecast (2023 – 2030)

Digital Screen for Education Market Size (2022 – 2030)

The Digital screen for education market was valued at USD 38.82 billion in 2022 and is projected to reach USD 72.39 billion by 2030. The market is anticipated to expand at a CAGR of 8.1% over the forecast period. One of the main elements influencing the use of digital screens in the education sector favourably is the growing use of cutting-edge learning techniques. The industry is also anticipated to be driven by demand for gamification and digital classrooms, as well as the rising popularity of digital screens with artificial intelligence.

 

INDUSTRY OVERVIEW

A smartboard, commonly referred to as a digital screen used in education, enables consumers to project files and interact with them directly on the surface of the board using a tool or even a finger. It boasts a large touch-sensitive display panel that enables the display of high-resolution images, animations, and graphics. Additionally, it has a variety of writing, drawing, doodling, and other tools. These screens inspire inventive collaboration, encourage flexible working, and provide an adaptable, engaging, and user-friendly learning experience. Digital screens are therefore often used in schools and conference rooms to display information to large groups of people.

The main element boosting market growth is the public's increased preference for modern learning techniques like e-learning. Furthermore, the usage of digital displays in schools and other educational institutions has accelerated due to the expanding digitalization in the education industry and the popularity of virtual classrooms, which help teachers better visualise topics for students. This is encouraging the use of digital screens and fits with the new trend of gamification in education. Additionally, several beneficial measures implemented by governments of various nations to digitise educational infrastructure and foster interactive learning, together with significant expenditures on ILT infrastructure in universities, are fostering the market growth. In addition, the incorporation of digital vision touch (DViT) and infrared (IR) technologies with digital panels to make them more robust and user-friendly is further enhancing the market outlook. Other factors, such as rising urbanisation, technological improvements, and the replacement of traditional instructor-based training programmes with e-learning solutions in the institutions, are also predicted to fuel market expansion.

COVD-19 IMPACT ON THE DIGITAL SCREEN FOR THE EDUCATION MARKET

The electronics and semiconductor industries have been greatly impacted by the arrival of COVID-19. Due to an upsurge in COVID-19 cases, businesses and manufacturing facilities worldwide were shut down, and it is anticipated that these facilities will stay shut in 2021. Additionally, a partial or total shutdown has damaged the world's supply chain, making it difficult for manufacturers to reach their customers. The COVID-19 epidemic is affecting society and the global economy. The effects of this pandemic are spreading daily and are affecting global trade. The crisis is causing the stock market to be uncertain, company confidence to be declining, the supply chain to be greatly slowed down, and consumer concern to be growing. Lockdowns in Asia and Europe have caused significant losses in income and business as a result of the closure of regional industrial facilities. The COVID-19 disease epidemic has had a significant influence on business operations in the industrial and manufacturing sectors, which will drive revenue growth in the digital screen for the education market in the coming years. The COVID-19 pandemic has had an influence on the electronics industry since manufacturing facilities have stagnated, which has resulted in high demand for semiconductor and electronics items in the market. Its main effects include widespread production disruption in Europe and a halt to Chinese part shipments, which might hurt the market for the digital screen for the education sector.

MARKET DRIVERS: 

A rise in interest in gamification and online education is likely to have a positive influence on the market growth

In order to make the learning process more participatory, new technologies including mobile phones, tablets, computers, projectors, and digital screens are being used in classrooms. Digital displays contribute to the upkeep of a vibrant communication atmosphere that promotes feedback not just between professors and students but also among the students themselves. By adding teachings in the form of games, gamification improves the lecture delivery format. Students learn better when they are completely involved and have a hands-on learning experience, according to studies conducted at a variety of universities and high schools. Therefore, it is anticipated that the digital screen for the education market would be driven by the rising demand for digital classrooms as well as the growing trend of gamification in educational settings.

Digital screens with artificial intelligence integrated features likely to propel the market growth

Due to the quick development of technology, businesses concentrate on innovation to offer diversity and extra features in their products. Researchers working with various businesses are concentrating on integrating new technologies into traditional digital screens to make them interactive and user-friendly. One such technology that offers enormous growth potential for the digital screen sector is artificial intelligence (AI). AI-based digital screens make it easier for attendees to take notes during lectures, translate lectures into various languages, and join meetings and lectures from a distance. As a result, many businesses are concentrating on incorporating AI into digital screens as this will increase customer demand for these devices.

MARKET RESTRAINTS:

The high cost of digital screens is likely to inhibit the market development

One of the main barriers to the market for digital screens is their high price compared to conventional whiteboards. Along with the price of the actual product, there are additional costs for installation, projectors, styluses, and other connected equipment. In addition, the expense of instructing people on how to use and handle digital screens must be considered. While a typical whiteboard costs around USD 20, a digital screen costs over USD 1,000. The market is constrained by the high cost of digital screens, which makes it challenging for small institutions and schools to install digital screens.

The increasing adoption of tablets and smartphones in the education sector is hampering the market growth

New educational models are being developed as a result of the introduction of new technology in the education sector. The popularity of tablets and smartphones in the education sector is rising along with the market for these devices among end-users. Many initiatives, like Bring-Your-Own-Device (BYOD) and 1:1 tablet distribution to students, are promoting the use of tablets in educational settings. In the education system of European and American nations, the BYOD initiative is well-liked. According to this guideline, students are permitted to bring their cellphones or tablets to class and distribute assignments and notes digitally rather than on paper. The rules and procedures for maintaining the same vary amongst institutions. These regulations encourage students to use tablets and cellphones in the classroom since they provide easier access to information and cut down on the time it takes for them to make notes. Thus, the aforementioned reason is likely to negatively impact the market development.

Digital Screen for Education Market Report Coverage:

REPORT METRIC

DETAILS

Market Size Available

2022 - 2030

Base Year

2022

Forecast Period

2023 - 2030

CAGR

8.1%

Segments Covered

By Technology, Projection, Form Factor and Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regional Scope

North America, Europe, APAC, Latin America, Middle East & Africa

Key Companies Profiled

HITACHI, LTD., HORIZON DISPLAY INC., LG ELECTRONICS, MICROSOFT CORPORATION, PLANAR SYSTEMS (LEYARD OPTOELECTRONIC), RICOH COMPANY LTD., SAMSUNG ELECTRONICS, SEIKO EPSON CORPORATION (EPSON), SHARP NEC DISPLAY SOLUTIONS OF AMERICA, INC., VIEWSONIC CORPORATION

This research report on the Digital screen for education market has been segmented and sub-segmented based on Technology, By Projection, Form Factor and By Region.

DIGITAL SCREEN FOR THE EDUCATION MARKET– BY TECHNOLOGY

  • Infrared
  • Resistive Membrane
  • Electromagnetic Pen
  • Capacitive
  • Others

Based on technology, the digital screen for the education market is segmented into Infrared, Resistive Membrane, Electromagnetic Pen, Capacitive and Others. With a predicted CAGR of over 7% over the projection period, the resistive membrane sector, which had the highest share in 2021, is estimated to reach USD 1000 million by 2030. Touch-based interactions are supported on resistive membrane-based digital panels, which may be fully controlled with either a finger or a stylus. Furthermore, during the projection period, the cost-effective element is anticipated to drive the development of digital panels that use resistive technology.

Additionally, throughout the projection period, the infrared category is projected to grow with a CAGR greater than 6.5 per cent. As opposed to other technology-based digital panels like resistive membrane or capacitive digital screens, infrared-based digital screens are simple to use and long-lasting. Digital displays that are equipped with this technology guarantee multi-touch capabilities and are widely utilised in boardrooms, classrooms, and training facilities for businesses. Throughout the forecast period, the market is majorly driven by the rising demand and well-received adoption of this form of the digital screen.

DIGITAL SCREEN FOR THE EDUCATION MARKET- BY PROJECTION

  • Front Projection
  • Rear Projection

Based on projection, the digital screen for the education market is segmented into Front Projection and Rear Projection. In 2021, the front projection method held a market share of more than 60% of the worldwide market for digital screens, and it is predicted to have the fastest growth between 2022 and 2030. Video projectors are included with digital screens that use front projection. Over the projected period, rear-projection-capable digital displays are anticipated to increase at a CAGR of more than 9.5 per cent. A major issue with front-projection displays is resolved by the rear projection approach, which detects and removes the presenter shadow that is present behind the screen. As a result, when speaking with the audience, the presenter must face the projector. However, front board projectors are substantially cheaper than rear-projection digital displays, and the latter's frequent enormous size makes installation difficult.

DIGITAL SCREEN FOR THE EDUCATION MARKET- BY FORM FACTOR

  • Fixed
  • Portable

Based on projection, the digital screen for the education market is segmented into Fixed and Portable. The portable digital screens market category, which had a market share of over 47% in 2021, is projected to develop at the fastest rate during the projected period. Portable digital screens enable multi-touch capabilities without the need for any additional supports or surfaces. Because of the aforementioned benefits, portable digital screens are becoming more and more popular with customers, and as a result, the market for portable digital screens is anticipated to expand significantly. Throughout the forecast, the fixed segment is anticipated to expand significantly as well. Numerous aspects, like high resolution for excellent visual quality, reduced latency, and more precise and quicker interactivity, are credited with this increase. The majority of current computer configurations and projectors are compatible with fixed digital screens since they are user-friendly and provide standard aspect ratios. The demand for fixed interactive whiteboards is also anticipated to increase throughout the forecast period due to factors like the sturdy design of these digital screens, improved finger-touch interaction, and their ability to perform well without requiring any upgrades to the current equipment.

DIGITAL SCREEN FOR THE EDUCATION MARKET - BY REGION

  • North America
  • Europe
  • The Asia Pacific
  • Latin America
  • The Middle East
  • Africa

By region, the Digital screen for the education market is grouped into North America, Europe, Asia Pacific, Latin America, The Middle East and Africa. In 2021, Europe led the global market for digital displays, with more than 35% of the market share. As a result of the school sector's willingness to accept and use cutting-edge technology in its educational system, the U.K. is one of the primary consumer markets for digital displays. The need for digital displays in the education industry is also being fueled by the growing use of blended learning in educational institutions. The market for digital displays in Europe has grown more rapidly as a result of the aforementioned considerations.

With a CAGR of over 9.5 per cent, Asia Pacific is predicted to expand the quickest throughout the projection period. The demand for digital displays has surged as a result of e-learning efforts in developing nations like Japan and India. Additionally, it is projected that a trend such as several government efforts focused on integrating classrooms with different technology to aid students' easy learning would fuel the need for digital displays in the region. Due to the presence of important market players like Panasonic Corporation, LG Display Co., Ltd, SAMSUNG ELECTRONICS CO., LTD, and SHARP CORPORATION, the area is also likely to experience substantial growth.

DIGITAL SCREEN FOR THE EDUCATION MARKET - BY COMPANIES

Some of the major players operating in the Digital screen for education market include:

  • HITACHI, LTD.
  • HORIZON DISPLAY INC.
  • LG ELECTRONICS
  • MICROSOFT CORPORATION
  • PLANAR SYSTEMS (LEYARD OPTOELECTRONIC)
  • RICOH COMPANY LTD.
  • SAMSUNG ELECTRONICS
  • SEIKO EPSON CORPORATION (EPSON)
  • SHARP NEC DISPLAY SOLUTIONS OF AMERICA, INC.
  • VIEWSONIC CORPORATION

NOTABLE HAPPENING IN THE DIGITAL SCREEN FOR THE EDUCATION MARKET

PRODUCT LAUNCH- In June 2021, Epson introduced the BrightLink GoBoard Wireless Collaboration and Integrated Whiteboard Solution, a ground-breaking software programme. This system incorporates AirServer technology and has several interactive capabilities that let teachers and students comment, share, and watch mirrored information in real-time.

PARTNERSHIP- BenQ and Zoom announced a collaboration to develop certified video conferencing displays in 2020 using Zoom Rooms, interactive displays, and digital signage from the latter.

PRODUCT LAUNCH- In January 2020, SMART Technologies unveiled the newest interactive display using the ground-breaking Bridging Physical and Digital Learning platform. The SMART Board 6000S series supports this very sophisticated ToolSense technology, which integrates tactile tools to bridge physical and digital learning.

ACQUISITION- Boxlight Corporation completed its acquisition of EOSEDU, LLC in September 2018. For the K–12 educational sector, EOSEDU, LLC offers consultancy services. Boxlight Corporation hopes to expand its product offering in the market for educational technologies as well as boost its profit margin with this purchase.

Chapter 1.   DIGITAL SCREEN FOR THE EDUCATION MARKET– Scope & Methodology

1.1. Market Segmentation

1.2. Assumptions

1.3. Research Methodology

1.4. Primary Sources

1.5. Secondary Sources

Chapter 2.   DIGITAL SCREEN FOR THE EDUCATION MARKET– Executive Summary

2.1. Market Size & Forecast – (2023 – 2030) ($M/$Bn)

2.2. Key Trends & Insights

2.3. COVID-19 Impact Analysis

      2.3.1. Impact during 2023 - 20230

      2.3.2. Impact on Supply – Demand

Chapter 3.   DIGITAL SCREEN FOR THE EDUCATION MARKET– Competition Scenario

3.1. Market Share Analysis

3.2. Product Benchmarking

3.3. Competitive Strategy & Development Scenario

3.4. Competitive Pricing Analysis

3.5. Supplier - Distributor Analysis

Chapter 4.   DIGITAL SCREEN FOR THE EDUCATION MARKET - Entry Scenario

4.1. Case Studies – Start-up/Thriving Companies

4.2. Regulatory Scenario - By Region

4.3 Customer Analysis

4.4. Porter's Five Force Model

       4.4.1. Bargaining Power of Suppliers

       4.4.2. Bargaining Powers of Customers

       4.4.3. Threat of New Entrants

       4.4.4. Rivalry among Existing Players

       4.4.5. Threat of Substitutes

Chapter 5.   DIGITAL SCREEN FOR THE EDUCATION MARKET- Landscape

5.1. Value Chain Analysis – Key Stakeholders Impact Analysis

5.2. Market Drivers

5.3. Market Restraints/Challenges

5.4. Market Opportunities

Chapter 6.   DIGITAL SCREEN FOR THE EDUCATION MARKET– By Technology

6.1. Infrared

6.2. Resistive Membrane

6.3. Electromagnetic Pen

6.4. Capacitive

6.5. Others

Chapter 7.   DIGITAL SCREEN FOR THE EDUCATION MARKET– By Projection

7.1. Front Projection

7.2. Rear Projection

Chapter 8.   DIGITAL SCREEN FOR THE EDUCATION MARKET - By Form Factor

8.1.  Fixed

8.2. Portable

Chapter 9.   DIGITAL SCREEN FOR THE EDUCATION MARKET - By Region

9.1. North America

9.2. Europe

9.3. Asia-Pacific

9.4. Latin America

9.5. The Middle East

9.6. Africa

Chapter 10.   DIGITAL SCREEN FOR THE EDUCATION MARKET– Company Profiles – (Overview, Product Portfolio, Financials, Developments)

10.1.   HITACHI, LTD.

10.2.   HORIZON DISPLAY INC.

10.3.   LG ELECTRONICS

10.4.   MICROSOFT CORPORATION

10.5.   PLANAR SYSTEMS (LEYARD OPTOELECTRONIC)

10.6.   RICOH COMPANY LTD.

10.7.   SAMSUNG ELECTRONICS

10.8.   SEIKO EPSON CORPORATION (EPSON)

10.9.   SHARP NEC DISPLAY SOLUTIONS OF AMERICA, INC.

10.10. VIEWSONIC CORPORATION

 

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