Cloud Gaming Market|Size,Share,Growth|2023-2030

Global Cloud Gaming Market Size (2023 - 2030)

The global cloud gaming market size was worth USD 6155.6 million in 2022 with a CAGR of 46.0% and is expected to reach USD 5372.3 million by 2030 during the forecast period 2023 - 2030. 

Cloud gaming is a developing technology across the gaming sector. It is the future of the gaming industry. Cloud plays a significant role in providing the perfect gaming experiencing to the users.

The COVID-19 has positively influenced the cloud gaming market. Due to the pandemic period, most of the population is home quarantined and has adapted to playing games. Search engines are offering many interactive games on the internet to attract users. Throughout the pandemic period, the need for entertainment is accumulating the cloud gaming market growth. In April 2022, Google eradicated the entry fee for Stadia Cloud gaming and making video games available free for users. 

Market Drivers

Factors driving the cloud gaming market are the increasing number of gamers. During the pandemic period the number of gamers has increased due to the majority of the population being quarantined. Increasing gaming competition and increasing immersive with the rising number of people deploying the internet booming the cloud gaming market. 

Many advantages are associated with the cloud gaming platform dwelling 5G technology. The demand for entertainment is increasing especially during the pandemic period surging the market growth. The use of smartphones is burgeoning and also gaming consoles increasing the online population creating ample opportunities booming the market growth. 

Market Restrains

In developing countries like Brazil, India, Mexico, and Chile absence of proper network infrastructure resulting in changes in the internet speed diminishing the cloud gaming market. Failure of services like third parties for online payment processes which include payment processing like debit cards, credit cards, and electronic checks hinders the cloud gaming market.




Market Size Available

2022 – 2030

Base Year


Forecast Period

2022 – 2030

Segments Covered

By Offering, Type, Devices, Gamer Type, and Region

Regions Covered

North America, APAC, Europe, LATAM, MEA


Segmentation Analysis

The global Cloud Gaming Market has been segmented and sub-segmented based on offering, type, devices, and gamer type.

Cloud Gaming Market - By Offering

  • Infrastructure
    • Compute
    • Memory
    • Storage
  • Game Platform Services
    • Content Services
    • PC Services

By offering, the game platform services segment is accounted to hold the largest share in the cloud gaming market due to rising demand for both content and PC service. The launch of Google's Stadia and Microsoft XCloud drive the gaming platform services market. 

Cloud Gaming Market - By Type

  • Video Streaming
  • File Streaming

By type, the video streaming segment holds the largest share in the cloud gaming market during the timeline period. While video streaming is connected to the internet, it enables the players to play games anywhere and on any platform. An increase in the wide selection of high-quality games stimulates segment growth. Also, the demand for video streaming is boosting as it erases the need for hardware devices additionally. For example, Stadia, a cloud video game service launched by Google Inc., in November 2022. 

Cloud Gaming Market - By Devices

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

The gaming consoles segment dominates the cloud gaming market with 50% of the share. The segment is said to continue its dominance over the timeline period globally. Console manufacturers introduce new gaming methods that are consistent with the latest requirements based on gamers' demands while improving the gameplay experience. 

By devices, the smartphones segment is expected to grow with the highest CAGR growth rate during the forecast period. The cloud platform promotes its deployment across new customers varies in investing in gaming systems. 

Cloud Gaming Market - By Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

The casual gamers gamer type segment is expected to have the highest growth in the cloud gaming market during the timeline period. 

The avid gamers segment is registered to grow with a substantial CAGR rate over the historical period. The aggressive and immersive gaming on movable devices forces the market growth. 

Regional Analysis

Regionally, North America is scheduled to witness tremendous expansion during the timeline period. The region's growth depends on factors like rising infiltration of speedy internet and growing gamer volumes.

The U.S is growing with the highest share in the cloud computing market globally. 

The European cloud gaming market is scheduled to showcase extreme growth over the period. Collaborations, investments, and huge investments drive the market. In March 2022, Microsoft Corporation developed and published the game Zenimax Media, approved by European Commission. 

However, Asia-Pacific is awaited to develop at a significant rate in the cloud gaming market. Factors like burgeoning 5G technology infrastructure development activities, economic nature of cloud gaming platforms. The growing occurrences of cloud infrastructure providing infinite computing, storage, and communication resources dependent, economical, and low-economic manner. 

The Chinese market for cloud computing is dominating with the highest share due to diverse applications which use cloud computing resources and gaming services. To set up telecom and 5G infrastructures, the government and key players are investing huge capital which is booming the cloud gaming industry. 

The Japanese cloud computing market is projected to have prominent growth during the forecast period. 

India is likely to become the leading destination in the cloud gaming market globally. The quick rise in the younger generation, increasing discretionary expenses, and introducing new games fuel the Indian cloud gaming market. The growing use of smartphones and tablets by consumers escalate cloud gaming fuel the market growth during the historical period.

Latin America is the second-largest region followed by Asia-Pacific in having the quickest growth rate during the forecast period. The market's growth in the region owes to the growing adoption of smartphones. Brazil, Mexico, Peru, and Chile are the major contributors for the market to grow further. 

The Middle East & African region is said to have constant growth in the cloud gaming market. The growth attributes to increasing investments by the key players which increases the demand in the region. In June 2022, Blacknut's partnership with Partner TV introduced a cloud-based 400 family-friendly premium games in Israel.

Key Market Players in Cloud Gaming Market

NVIDIA (US), Google (US), Intel (US), Microsoft (US), Amazon (US), Sony (Japan), Advanced Micro Devices (US), IBM (US), Tencent (China), Jump Gaming (US), Alibaba (China), Blade (US), Paperspace (US), Electronic Arts (US), Vortex (Poland), Activision (US), Playgiga (Spain), Ubitus (Taiwan), Playkey (US), Hatch (Finland), Loudplay (Russia), and Blacknut (France)

Recent Market Developments

  • On September 9, 2022, Amazon decided to enlarge its cloud gaming service, Luna, which is at its beginning stage by a surging list of games. 
  • On November 12, 2022, Intel debuted focusing onAndroid cloud gaming using Xe-based server GPU.
  • On August 24, 2022, Microsoft launched its cloud gaming service on Xbox consoles. Xbox cloud gaming is available on mobile phones and personal computers. 
  • On November 20, 2022, NVIDIA announced that its GeForce NOW Cloud gaming service is now streaming on iOS Safari in Beta.

Cloud Gaming Market - Forecast (2021 - 2026)

Chapter 1. Cloud Gaming Market  – Scope & Methodology

1.1. Market Segmentation

1.2. Assumptions

1.3. Research Methodology

1.4. Primary Sources

1.5. Secondary Sources

Chapter 2. Cloud Gaming Market   – Executive Summary

2.1. Market Size & Forecast – (2021 – 2026) ($M/$Bn)

2.2. Key Trends & Insights

2.3. COVID-19 Impact Analysis

                2.3.1. Impact during 2021 - 2026

                2.3.2. Impact on Supply – Demand

                2.3.3. Impact on Production Cost

                2.3.4. Impact on Supply Chain

Chapter 3. Cloud Gaming Market   – Competition Scenario

3.1. Market Share Analysis

3.2. Product Benchmarking

3.3. Competitive Strategy & Development Scenario

3.4. Competitive Pricing Analysis

3.5. Supplier - Distributor Analysis

Chapter 4. Cloud Gaming Market   Entry Scenario

4.1. Case Studies – Start-up/Thriving Companies

4.2. Regulatory Scenario - By Region

4.3  Customer Analysis

4.4. Porters Five Force Model

                4.4.1. Bargaining Power of Suppliers

                4.4.2. Bargaining Powers of Customers

                4.4.3. Threat of New Entrants

                4.4.4. Rivalry among Existing Players

                4.4.5. Threat of Substitutes

Chapter 5. Cloud Gaming Market –  Landscape

5.1. Value Chain Analysis – Key Stakeholders Impact Analysis

5.2. Market Drivers

5.3. Market Restraints/Challenges

5.4. Market Opportunities

Chapter 6. Cloud Gaming Market  – By Offering

6.1. Infrastructure

                6.1.1. Compute

                6.1.2. Memory

                6.1.3. Storage

6.2. Gaming Platform Services

                6.2.1. Content Services

                6.2.2. PC Services

Chapter 7. Cloud Gaming Market  – By Type

7.1. File Streaming

7.2. Video Streaming

Chapter 8. Cloud Gaming Market  – By Devices

8.1. Smartphones

8.2. Tablets

8.3. Gaming Consoles

8.4. PCs & Laptops

8.5. Smart TVs

8.6. Head-Mounted Displays

Chapter 9. Cloud Gaming Market  – By Gamer Type

9.1. Casual Gamers

9.2. Avid Gamers

9.3. Lifestyle Gamers

Chapter 10. Cloud Gaming Market  , By Geography – Market Size, Forecast, Trends & Insights

10.1. North America

                10.1.1. U.S.A

                10.1.2. Canada

                10.1.3. Mexico

10.2. Europe

                10.2.1. Italy

                10.2.2. Spain

                10.2.3. Russia

                10.2.4. Germany

                10.2.5. UK           

                10.2.6. France

                10.2.7. Rest of Europe

10.3. Asia Pacific

                10.3.1. Japan

                10.3.2. South Korea

                10.3.3. China

                10.3.4. India

                10.3.5. Australia & New Zealand

                10.3.6. Rest of Asia-Pacific

10.4. Rest of the World

                10.4.1. Middle East

                10.4.2. Africa

                10.4.3. South America


Chapter 11. Cloud Gaming Market   – Company Profiles – (Overview, Product Portfolio, Financials, Developments)

11.1. Company 1

11.2. Company 2

11.3. Company 3

11.4. Company 4

11.5. Company 5

11.6. Company 6

11.7. Company 7

11.8. Company 8

11.9. Company 9

11.10. Company 10

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