Global Non-fungible Token (NFT) Market Size To Grow At 34.2% CAGR From 2023 to 2030

Global Non-fungible Token (NFT) Market  Analysis (2023 - 2030)

As per our research report, the global non-fungible token (NFT) market size is estimated to be growing at a CAGR of 34.2% from 2023 to 2030.

Non-fungible tokens are tokens that represent a unique type of an asset. This can be in any form like art, collectibles, coins, or notes in digital form. They provide ownership rights to the individual buying them or the one who has created them. This market came into existence during the starting half of 2014 and is extremely beneficial to people who want to earn money from their homes. In the future, with technological advancements and software upgrades, this market will see a steady and notable growth.

One significant market driver is the continuous improvements in the gaming industry. Players can monetize money by spending time playing various available games. Youngsters are one of the significant age groups contributing to the success of the market. They can get involved in various communities and groups. They can collect unique assets about the character and make money from this right from a young age. 

Another major driver is the increasing involvement of performers. Amateur new musicians and other artists can benefit from this. Networking is essential for most of the jobs. This platform acts as a major stepping stone for the same. They can globally connect with many people who are interested in their art.

The COVID-19 pandemic had a positive impact on the market. Isolation encouraged people to upskill themselves in various fields. Many of them were bored trying out new activities. Due to financial restraints, layoffs were happening in many sectors. There was an increase in the number of users who were trying to figure out and generate other income sources. Moreover, detailed YouTube videos helped people to understand the software and gain hands-on new things. Furthermore, once sufficient expertise is gained, people can earn huge figures in days due to this technology.

One of the major drawbacks of the market is ownership rights. Scams and frauds are common on this platform. Hackers can loot the original owner. Many people fail to understand the software and use which can lead to significant losses. Duplication of work is always threatened. Secondly, costs which are associated become a main challenge resulting in losses of huge investments. Thirdly, continuous upgrades of technology for better performance can confuse the users resulting in chaos. Furthermore, these apps consume huge amounts of energy causing environmental issues like depletion of resources. 

The biggest market opportunity lies in Metaverse. The biggest currency generator for Metaverse comes from NFT models. Metaverse is associated with various kinds of digital avatars. NFT will have controlled access and security for all of these forms. Virtual reality will be the biggest milestone in the 21st century. With continuous R&D activities, technological advancements, and various business strategies, a lot of progress has been made. In the forecast period, more investments and initiatives will help in further expansion.

KEY MARKET INSIGHTS: 

  • Based on type, digital assets were both the largest as well as the fastest growing in the market in the year 2022. This is because there is no Governmental involvement, enhanced public safety, easy access, lesser costs, authenticity, verification process, rising trust, and secure transactions. During the forecast period, this market will show more progress.
  • Based on application, collectibles are the largest growing in this market. Any type of artwork, cards, or other valuable virtual things are considered collectibles. Collectibles are in demand because of their worth, ability to reach a global fanbase, and the ownership rights that are offered to the author enabling an individual to earn their income. The gaming segment is the fastest growing. This is due to their Pay-to-earn model. Gamers earn money by spending time, buying, and selling their games. Their characters have a lot of worth. Selling any costume, sword, or other important valuable items can help the games manage their financial needs.
  • Based on end-use, the personal segment is the largest and fastest-growing end-use. This is because of no politics, individual decisions, more money, demand, ownership, and social factors. An individual gets to connect with various users and network, interact, and socialize.
  • Based on region, North America is the largest growing. The region’s robust demand, emerging technologies, knowledge amongst the public, and a greater number of people who are interested in these platforms help in the flourishment. Asia Pacific is the fastest-growing region. Rising population and awareness are the main factors. Additionally, the tech-savvy generation, the increasing number of gamers, and emerging markets help in market enlargement.
  • Companies playing a leading role in the global non-fungible token (NFT) market profiled in this report are OpenSea, Rarible, CryptoKitties, Nifty Gateway, Decentraland, YellowHeart, SuperRare, Enjin, Axie Infinity, and Worldwide Asset eXchange (WAX).

MARKET SEGMENTATION:

By Type:

  • Physical Asset
  • Digital Asset

By Application:

  • Collectibles
  • Art
  • Gaming
  • Utilities
  • Metaverse
  • Sport
  • Others

By End-Use:

  • Personal
  • Commercial

By Region:

  • North America
  • Asia-Pacific
  • Europe
  • South America
  • Middle East and Africa

 

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